27th May, 2008

The DVD-style chapter interface for Eden Games and Atari’s Alone In the Dark, as pictured in the MTV Multiplayer post titled “Alone In The Dark Developer: You Don’t Have To Play Our Whole Game.”Interesting idea, but isn’t this “chapter skip” feature a a tacit admission by Eden Games that it can’t balance Alone In the Dark such that everyone who plays it will finish it? Difficulty balancing is an essential part of good game design, and in our opinion, there has to be a more artful way to assist players who need help getting through parts that are troublesome.

The DVD-style chapter interface for Eden Games and Atari’s Alone In the Dark, as pictured in the MTV Multiplayer post titled “Alone In The Dark Developer: You Don’t Have To Play Our Whole Game.”

Interesting idea, but isn’t this “chapter skip” feature a a tacit admission by Eden Games that it can’t balance Alone In the Dark such that everyone who plays it will finish it? Difficulty balancing is an essential part of good game design, and in our opinion, there has to be a more artful way to assist players who need help getting through parts that are troublesome.


 

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