The Trouble With Sexytime
The one thing that Savannah College of Art and Design professor Daniel Floyd and the proponents of exploring sexual themes in videogames overlook is the challenge of marrying sexuality to interactivity in a way that’s sensitive, creative and engaging. How do we do so in any way other than the metaphorical when the interfaces we have at our disposal—controllers, mice, keyboards, Wiimotes—are so relatively crude?
We completely agree with Floyd and company that exploring sexual themes is an important part of the maturation of this art form. But when even older, linear forms of popular entertainment like movies and television can’t pull this off on a regular basis—leastways not in the United States—we’re not confident that videogames will succeed in this endeavor anytime soon.